Welcome to the Permenia AoS campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Age of Sigmar universe. If you are new here, have a read of the Permenia Campaign System. This will explain what the campaign is, how it works etc. If you are a new student at Sheffield, visit the Wargames website from the links section on the right to get involved!
Monday, July 1, 2019
Idoneth clash with beasts
Wednesday, June 19, 2019
Battle of Shivermere
With their armies already stretched thin, and with a vast border to defend, the Marrowcraw princes unleashed an ancient and terrible power to bolster the defences of their kingdom. Drawn forth from the crypts of Shivermere, summoned from aeons-long slumber by malign rituals, hosts of fell spectres surged from the netherworld. Led by their dread monarch, Varros the Ever-Damned, the revenant army unleashed from Shivermere swept eastward to intercept the Carpathians.
The Carpathians were swift to form-up into battle order in the face of Varros’ attack, intent on driving back the spectral host. The Namarti foot soldiers of the Hollow Legion formed the vanguard, their Reaver archers raining fire down upon the oncoming ghasts. But the horror of spectral onslaught proved overwhelming for the Hollow Legion and the Namarti fled in terror.
The fierce cavalry of the Akhelian corps were not so easily daunted, surging into the fray astride gnashing Fangmora mounts. Though outnumbered by the massing revenant host, the Akhelian warriors’ counter-attack blunted the advance of Varros’ swarming ghosts. As the aether tides began to swell, the Shivermere spirits seemed to lose their form and cohesion. While the Akhelians held fast in the centre, a mighty Eidolon of Mathlann, borne upon a aetheric tidal wave, came crashing down upon the flanks of Varros’ black knights even as they advanced to encircle the Carpathians. With the arrival of the Aspect of the Storm, bringing in its wake reinforcements from the Hollow Legion, it seemed as if the forces of death would be swept aside. Overwhelmed by the fury of the mighty Eidolon, the revenants began to dissipate and fade back into the mists, and their grim sorcerers were put to flight.
But the malice that drove the Ever-Damned was unbridled. In life, Varros had been a despot. In death, his malevolence was all-consuming. With the ghosts of Shivermere shackled to his will, Varros dragged the spirits of Shivermere back across the mortal veil. The ghastly forces began to coalesce once more, as if untouched by the trials of battle. By contrast, the Akhelian mercenaries were beleaguered and fatigued, now finding themselves surrounded by Varros’ re-formed army. The remaining Carpathians tried to break free and escape, riding the receding aether-tides to safety. Furious Fangmoras thrashed and writhed past their spiteful attackers, some were cut down by swirling blades and others dragged from their saddles by grave-cold grasping claws.
The ghosts of Shivermere had driven the Carpathians out of the city and back across the borders into the Aelvish lands from whence they came. Varros the Ever-Damned had delivered the Marrowcraw Court a victory. But would the dread tyrant of Shivermere be satisfied to retire back to his tomb in the wake of his victory?
Saturday, June 1, 2019
Chaos in the northern wastes
Saturday, May 18, 2019
Sylvaneth renew contract with Idoneth Deepkin
Sunday, May 12, 2019
Idoneth defeat Slaanesh in Yarpin
Saturday, May 4, 2019
Battle of Fermia desert
By year 11 of the permenia Calendar, New Quemara had developed into a country of over two hundred thousand. The most populous region remained the hinterlands of Vinduhr to the south of the Collines du Nord, but the northern and eastern territories were rapidly propsering thanks to continued immigration. Much of the influx of settlers from outside of Permenia was based on the contracts gained by the Kharadron Overlords, who began performing convoy escorts and transportation services for the nobles of other realms keen to exploit the new sub Realm of Quemara. One major family involved in this expedition was the Alptraum family, a dynasty who claimed lineage of their line to the age of Myth and beyond.
Claims of lineage aside, the resulting influx of the Alptraum's and those people they feudally dominated rapidly expanded the settlements on the borders of Quemara. Not trusting the lords of Vinduhr to provide them with military support, the Alptraums raised their own forces to protect the Eastern Marches, and the army was headed by Duke Gabriel Alptraum from his noble seat at Dietenburen. The Alptraum army's first test came in the eleventh year, when from the north and from the dark forests of Aglia, a horde of beastmen was reported heading south over the Fermia Desert. This relatively small desert existed due to the realm's strange magical flows, and no rain fell here, but it was easily crossable in just a few days. Duke Gabriel realised the army posed a threat to his lands of East Quemara, and raised his banners to face the beasts in Fermia before they could head south. The Aelves simply watched from their towers and halls.
The army of men set up on the scorched plain of the desert, their greatswords on the left flank and their swordsmen on the right. in the centre the might of the Alptraum artillery was protected by units of freeguild, and behind, near the Duke himself, Knights of Order prepared to breakthrough any weakness in the enemy battleline. Facing the human host a tide of beasts rolled across the horizon, with gors and ogors and even a mighty Ghorgon causing the ground to rumble as the beast herd approached.
The Free people of Quemara struck the first blow, killing the Ghorgon outright with well placed cannon and rocket volleys, and the bullgors suffered as well to the artillery. On the left flank the gors were reluctant to face the greatswords of the Alptraums, but on the Duke's right wing the bestigors managed to outflank the Quemaran position and get into combat with the swordsmen, who were soon in trouble. Spooting an opportunity, Gabriel ordered his Knights to charge the dragon ogors in the centre of the beast herd's line, but the charge did not hit home with enough power. Unable to wound the beasts with their lances, the ogors and shaggoth wiped out the knights and started advancing on the human centre.
On the left flank the free people did well, with the standoff with the gors finally ending when the beasts reluctantly charged. No match for the greatswords, the gors were cut down. The duke meanwhile had to deal with the appearance of a cockatrice, but this distraction delayed the general's intervention on events on his right flank. Here the bestigors had defeated the free swordsmen of Dietenburen, and were working inexorably towards the artillery. The artillery itself had prooved less than effective after its initial shooting, as the nervous gunners often missed their intended targets. By nightfall on the first day the beast herd had wiped out the defending free company around the artillery pieces, and the crew fled. Now only the greatswords remained battleworthy, and they conducted a retreat from the Fermian deserts, hoping the beast herd would not follow them over the hills into New Quemara.


